Stormy night reading

It was not the thunder or lightening that distracted me. It was the typeface. Was it the letter “s” or the letter “g” that offered a clue as to the typeface? Most likely Baskerville. But it could also be Caslon.

The wind and rain battered the window. The game’s afoot. The evidence was in a line across the page. Something about the letter “e” made me think I was wrong. The anatomy of the letter “e” features the eye on the top half of the oval. The finial is the tail and the open space between the top half of the letter and finial is the aperture.

The thunder faded as the rain slowed to a steady drizzle. It was the space of the aperture that made me consider that it was neither Baskerville or Caslon. For Baskerville, the eye should be higher and finial lower with a greater space in the aperture. But since this book was printed before the 1970s, maybe the original Baskerville typeface for Linotype looked different when printed. Computer typesetting replaced photo typesetting. And photo typesetting replaced Linotype. Maybe the form of the letters changed from Linotype Baskerville to digital Baskerville. The lights flickered but remained on.

The storm moved east. The downspout outside the window burbled from the rain. And I forgot what I had been reading. A mystery? Something about heroes.

Rented Mac computers and other joys of graphic design in the 1990s


Discovered an old portfolio during spring cleaning. The book predates the iPod. Or, for those readers under the age of 20, the iPhone or Twitter. The design samples were probably created using an old Macintosh Quadra series. Or maybe a Macintosh LC II with an integrated Sony Trinitron display screen. Aldus PageMaker 5.0 was the software used for digital design page layout. Or maybe Adobe PageMaker 6.0 or QuarkXPress 3. Either way, the software had to be installed using removable media — 3.5″ floppy disks. No internet connection on the machines — unless you were an art director or lead graphic designer. Projects and tasks did not flood your email inbox. They were assigned by paper envelope work orders or creative briefs or landline telephone.


Each portfolio sample was mounted on black core matboard with spray adhesive. It was not that I did not own a classic black leather portfolio case with two handles and black filler pages and acetate covers. I did — and still do. But I remember being advised by someone in an ad agency to present work on boards. That way a client may spread the design samples out on a conference room table for a better examination.

Back in the early days of the digital revolution in design, a commercial artist needed to include a spectrum of work: page layout, photography, product design, illustration, package design, logo, branding, infographics and so on. As design technology advanced, the pervading question asked was, can you draw? A senior graphic designer at the ad agency where I interned had boxes and boxes of drawings for advertising campaigns. The paste-up boards featured his illustrations on the bottom layer with an acetate overlay for text and a top layer had written mechanical instructions for the printer. One of my goals as a young graphic designer — improve my illustrations skills.


The hardware and software during that period were rather primitive by today’s standards. Much of graphic design tasks veered toward desktop publishing. That consisted of typesetting blocks of text around images in a page layout. The cathode ray tube display screen became more of a designer’s interface than a drafting or light table. Within in years, the tactile connection between commercial artist and the art object were severed indefinitely.

Whether spoken or internalize, the mantra of young graphic designers in those days was adapt or die. The desire to rapidly assimilate to the new tech outweighed the intellect to consider the consequences. In the mid to late 90s I recall young designers often took full-time jobs in construction or sales to pay off student loans. The pay was better than design jobs. But when they tried to return to a career in graphic design a few years latter the advances in hardware and software were too much. For those of us desiring to be an art director in five years, creative director in ten and partner in 15 to 20 years, we took the low wages with the long term goal in mind.


There were no web sites in the mid 1990s where designers could download a free vector-based template of a t-shirt or book cover in order to showcase custom designs. I created all my own templates. Often on a rented Mac computer at Kinko’s that charged by the hour. Now the question remains. Do I recycle these samples? or store them in a museum — in the early period of digital revolution in design wing of the museum?