Strange Throwback Thursday

Comic Stroll 2013

 

After nearly a six-year hiatus, I was excited to see a project that began with notes and sketches transform into a published comic strip. Even if it was a one-off. Even if I had to hand the responsibility of drawing each panel to someone else. It was done.

I had imagined that the creative non-fiction comic story I crafted would earn some interest. Maybe it would open a few doors to an audience. And allow me to write and illustrate. Even earn some money. Maybe I would quit my day job and provide for my household by doing something I loved. Telling stories. And drawing pictures.

That was five years ago.

A few weeks ago I found a box in the garage. It had several copies of a publication that printed my comic strip. I glanced over the pages and then placed them back into the box. I also found several books. Opened one book I remembered enjoying.

“What’s that?” asked one of the children.

“It’s a collection of comic strips.”

“Oh.”

I pulled a copy from the box and gave it to the child.

“There’s a story in there I wrote.” I said. “See if you can find it.”

The child took the copy of Comic Stroll and headed off to the couch in the living room.

I flipped through the pages of the book I had found. Read a few highlights.

Yeah, I resemble that, I thought to myself after reading a few lines at the end of the book. The author referenced a friend of his who gave up an art gig for a corporate job in order to provide for his family.

Yeah. I know what that is like.

How many comic pages might I have written and illustrated if I had. . . Well, what-ifs and might-have-beens are dangerous paths to pursue. What you did, great or small, is what matters.

Watching my progeny spend an afternoon reading comic strips I had a hand in creating was a pleasure.

NOTES:
Comic Stroll, a publication of the Southeast chapter of the National Cartoonist Society, featured a collection of previously unpublished comic strips. You can read the whole journey of what started in November 2005 as a couple drawings and became a creative non-fiction comic strip:
[1] Comics and Narrative Non-Fiction
[2] Comics and Narrative Non-Fiction Continued
[3] Narrative Non-Fiction Comics: part 3
[4] Narrative Non-Fiction Comics: part 4
[5] Narrative Non-Fiction Comics: part 5
[6] Narrative Non-Fiction Comics: UPDATE
[7] Narrative Non-Fiction Comics: UPDATE
[8] Strange Familiar Place comic series
[9] Strange Familiar Place returns
[10] The return of Strange Familiar Place to print

I went to school for graphic design

Sharing this post[1] with you from nikography — plus my own story afterwards. Because graphic design is hard work.

i went to school for graphic design, and did not spend my nights getting drunk. instead, i worked my ass off, spent most of my outside-class time learning/trying/doing as much as possible, and then got an awesome job after graduating.

protip: if you’re lucky enough . . . to be in college, you should be spending all available time learning, trying, making things, messing things up, experimenting and READING. . . .

i didn’t waste a single day. and neither should you. build your momentum and go with it.

for the but-i’m-an-artist’s: you want money? learn a technical skill related to your field and get good at it. then get better at it. . . . just sayin’.

final note: i had a BLAST in college, and miss it like crazy. working hard does not mean no-fun-allowed, it means relax harder 🙂 [2][3]
nikography


I had the unique opportunity to enter a graphic design career during the transitional years of the digital revolution in design (somewhere between the Upper Peasealithic and Macolithic periods). The university offered computer graphics classes during the final year of the academic program called commercial arts. The degree was catalogued as a bachelors in science (as opposed to a bachelors in arts).

All other graphic design classes were hands-on, analog, technical application of composition, typography, illustration, photography, color theory, and so on. And for that fact, I am grateful.

One afternoon, during critique of students’ work a professor called two of my classmates out of the room. Most of the students knew why. One of the two owned a personal computer (yes, this is back in the paleolithic days before wifi, laptops, and mobile phones). They did their copy layout (design jargon for arranging blocks of advertising text — usually Lorem Ipsum — on a page) using a personal computer and printer. Then they inked over the print outs and submitted their work. Or so the rumors went.

No one else in the class owned a personal computer and had to lay out the text for a three-panel brochure by hand using rulers, graphite and non-photo blue pencils and rubylith film for color overlays.

The professor had caught them cheating. They denied using a computer to do the text layout. Hushed conversation relayed that they were nearly suspended for the act.

The recollection of that afternoon seems so arcane and archaic. The level of craftsmanship and skill required to accomplish print layout work was demanding. Each design student spent hours a day in the studio working on each project.

It used to take weeks of hand-lettering and composing mock-up pages before submitting the design samples for ad director and client reviews. Now it takes me a morning to generate three design layout drafts of a two- to four-page project.

The digital revolution allowed for faster turnaround of design projects, but graphic design is still hard work. It is something I try to impart to interns and young designers.

If graphic design is not good, hard, rewarding work, than you’re doing it wrong.


NOTES:


[1] The original post was shared from Tumblr, January 20, 2010. https://coffeehousejunkie.net/2010/01/20/nikography-i-went-to-school-for-graphic-design/

[2] orginal image via synecdoche

Book cover illustration – update

Fear motivates. The paralyzing fear that if I mess up the coloring of this book cover art, I will have to start the whole process over again. And the completion date is fast approaching. But the task needs to be done. So, onward.

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Watercolor washes begin the color process for the book cover illustration.

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Paint to the edges and then let the colors bleed. The basic color palette had already been determined weeks prior to the final execution of the cover art. But once the water and pigment are activated on the surface of the paper, the color palette organically builds to its own organized spontaneity.

DSCN3434[sqr-tilt-dallas]

Details. There are always small details that many casual observers may not detect at first glance. For example, the color for the shotgun shell includes multiple wash layers of different pigments — each layer pulling or pushing color from previous layer.

HardCover

Once the final art is approved, I finished the design with title bar and a map overlay to texture the collage art.

The pleasure of drawing

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Nearly done with the back cover illustration. A brush is often forgotten in the process of keeping a clean drawing surface.

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Detail of the back cover illustration — a catfish. I have to admit — besides the firewheel flower blossom on the front cover — drawing the catfish was a pleasure.

DSCN3400[sqr--dallas]

Front and back cover pen and ink collage drawing completed. Ready for the next phase — watercolor.

The purpose of drawing

The foundation of a great painting is a solid drawing. At least that was my goal when I worked on this book cover illustration for Orison Books. The collage features a firewheel — sometimes called Indian blanket — blossom, shotgun shell and expansive Texas landscape.

DSCN3395[sqr-tilt-dallas]
Nearly completed pen and ink work on the cover.

DSCN3390[sqr--dallas]

Detail of the firewheel flower blossom.

 

 

 

The purpose of thumbnail illustration

The purpose of thumbnail sketches is to advance the concept of artist, art director and editor to a final product. It seems like a lot of busy work, but three elements are essential: brainstorming, mind-mapping and closing the gap. The following images illustrate the process of thumbnail sketches as it relates to a book cover illustration. DSCN3558[sqr-tilt] Three thumbnail cover comps presented to the publisher a couple months back. DSCN3560[sqr-tilt] Full-size book cover sketch to gauge color temperature and composition of elements.

Paint until the light fades

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Last Friday night. Using natural light, I worked on an illustration until sunset. Without a formal art studio, the best place to draw with pen and ink and to paint with watercolor is at the east window. As the time grows close to the longest day of the year, this allowed for more time spent doing art work. But when the light fades it is time to switch tasks and clean brushes and pens.

Afternoon work, windows open, listening to Joseph Arthur

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Listening to “It takes a lot of time to live in the moment” by Joseph Arthur while working on an illustration comp for a book cover.

Strange Familiar Place returns

Stange Familiar Place - Comic Strip

After a very long hiatus, “Strange Familiar Place” will be back in print. Or at least it will be in a very limited capacity. More details on that later.

The creative non-fiction comic “Strange Familiar Place” first appeared in The Indie. Inspired by the works of Harvey Pekar, Jessica Abel, and Eddie Campbell, I wrote and illustrated “Strange Familiar Place.” Eventually I collaborated with illustrator and comic book artist James E. Lyle on six comic strips.

Comic Stroll, a publication of the local chapter of the National Cartoonist Society, will feature that collection of previously unpublished comic strips. Read the evolution of what started as a couple drawings and became a creative non-fiction comic:

  1. Comics and Narrative Non-Fiction
  2. Comics and Narrative Non-Fiction Continued
  3. Narrative Non-Fiction Comics: part 3
  4. Narrative Non-Fiction Comics: part 4
  5. Narrative Non-Fiction Comics: part 5
  6. Narrative Non-Fiction Comics: UPDATE
  7. Narrative Non-Fiction Comics: UPDATE
  8. Strange Familiar Place comic series

More details about Comic Stroll distribution will be made available later.

Anatomy of a children’s book

Updated - Anatomy of a Children's Book

Updated – Anatomy of a Children’s Book

UPDATE: A new image of the anatomy of a children’s book replaced the smartphone photo.

This crude sketch was quite popular at a recent meet-up of illustrators and comic book artists. Basically, the topic of children’s books came up and I got the impression that the idea of creating a children’s book was intimidating to artists. As well it should be. But it is not a path of labyrinthian impossibility. The big question is how to do it.

So, to encourage these artists, I showed them this dissection of a children’s book: 22 illustrations (five spreads), 18 pages of text (51 lines to be specific) an 32 pages (including title pages, front matter and back matter), intro story and character on page four, intro dilemma on page 14, how to solve problem (pages 15 to 23), problem solved on page 24 and resolution on page 28. It didn’t take long before a several artists were asking to take a photo of this anatomy of a children’s book with their smart phones.

Like all recipes, what you do with the ingredients (i.e. text, words and pages) is up to the artist and writer. And, like any good disclaimer, results do very.