
Graphis magazine




The interlibrary loan system provides access to books. Books that are not available at the local rural public library. Books requested using the library system’s web site arrive as they are available. Sometimes the combinations of titles display a curious serendipity. Slow Productivity. And History of Graphic Design Volume 1 1890 – 1959.
The principles featured in Slow Productivity appear to contrast with the other book. At least at first glance.
Graphic design projects and tasks were once defined by art and drafting skills. Tactile skills of cutting an oval with an X-Acto knife for a Rubylith overlay sheet. Or drafting skills of using a T-square ruler and triangle to layout the ad copy for an advertisement. Or the skill of painting a headline with gouache paints or pigment inks. Or the photographic skills of loading, shooting, processing, and printing 35mm film. Graphic design work prior to the 1990s required more physical activity. Often, a design shop featured multiple creative talents. A photographer. An illustrator. A copywriter. A director and assistant. A typographer and designer. A videographer and film and audio editors. That is a team of ten creatives. Now graphic design projects and tasks encompass project management and problem solving. And a single designer needs to do the work of ten creatives.
Can graphic designers do their projects and tasks without burnout? That is the question. And, maybe, that is where the interlibrary loan library books compliment each other. Can the past inform the present? And future? And, more uregently, can I read these books before they are due back to the library?

It is a challenge for me. When I am introduced as an artist and/or poet. Still not comfortable with either of those nouns. The next question is inevitable. It usually goes something like this:
My wife turns and introduces me to her friend and adds, “He’s also an artist and poet, too.”
“Wow, can I see your art work on Facebook?”
“No. I am not on Facebook.”
“Oh. Instagram?”
“No. Not on Instagram, either.”
“Well. Um. What do you do? Oil paintings? Do you have a gallery somewhere?”
“He posts some of his work on his blog,” my wife offers.
About that time the bread crumb trail ends and the conversation shifts to something else.
The trouble is that some of the work I create I cannot contractually share. Technically, I do not own the copyrights to the final art. And so, I cannot distribute or display it on this or other online platforms. Frustrating. Yes. Bad. No. It is the cost of commercial arts.
For example, a couple weeks ago I drew a portrait. A line art drawing. The portrait will be featured as an etching in either crystal or acrylic as part of a lifetime award. Sometime in March. You may have seen such awards in business offices. A crystal award on black base sitting on someone’s desk or shelf or trophy case.
I am reminded of one of Milton Glaser’s mottos: “Art is work.”
Milton Glaser, celebrated graphic designer, may not be a household name. Not even in my home. But most Americans will recognize the I [heart] NY logo. It is highly unlikely that school children will study designers as part of their art curriculum. (My children are presently studying the American painter Andrew Wyeth.)
Too often I lament, or rather, complain that I spend too much time creating work in front of a screen. It was so nice to ditch the screen and work in ink on vellum and illustration paper. Took nearly four hours to draw the portrait. And that is with the interruptions of replying to emails and designing elements for a multi-page editorial piece. It would take four weeks if I tried to craft the portrait as an oil painting.
In order to answer a request (Where may I find your art work?), I drew the above page last weekend. Inspired by Jane Mount’s Ideal Bookshelf, I managed to draw the stacks of books on my desk by the bedroom window. At least fifty books. So many books. So little time. I enjoyed the exercise. It felt good to pencil a sketch, flesh out the details, and ink the page.
“Wait. You write poetry, too?”
“Um…” I start.
“Have you been published?”
“Yes,” I say.
And this time the bread crumb trail ends quickly. Because most people do not know where to begin to look for published poetry.
“He posts some of his published poems on his blog,” my wife adds.

Jigsaw puzzles appeal to many people because the scrambled mess has a decisive solution. Usually, because the path to success is printed on the outside of the puzzle’s cardboard box. Build the edges first and then fill in the center. The strategy is fairly simple. The execution presents the delightful journey.
Building a bookshelf without plans is like dumping several jigsaw puzzles on to a table top, throwing away their cardboard boxes, and trying to create one solution from the many parts.
After selecting boards for the shelves, sides, supports, and legs, I started cutting the pieces to fit.
One of the therapeutic aspects of working with your hands is the tactile creation of the project. So much of what I do for a living is done by proxy. I design images for print and web. But I never touch the art. A pointer displayed on a screen by way of a handheld device that tracks two-dimensional motion allows me to design a variety of material. But it also presents a barrier. Glass, metal, and plastic separates me from the art I created. Should the art maker and the art object be divided in such a manner?
The physicality of this salvaged-wood, no-plan bookshelf presented joy. The smell of the sawdust. The feel of the drill boring into hardwood. The motion of sanding off the rough edges.
Sure, there were some mistakes. A board was too warped to use. Another board split when screwed in place. Four legs that do not match. But that is part of the riddle. Part of the delight.
When the assembled jigsaw pieces from several puzzles were set on the grass one weekend, it resembled a bookshelf.

To be asked to design a logo is part of the job. It is what I do. Among other daily and weekly design projects and tasks.
To design a logo that will be attached to the coverage of local and national news about the 2020 Democratic National Convention coming to Milwaukee, Wisconsin, . . . well, that is still part of the job. And to get it done in time to make the weekly print edition. That is also what I do.
So, I worked fast. Logo needed to be ready for print and digital in two days. I threw some digital sketches together in Adobe Illustrator. Drank more coffee.

I used multiple artboards for easy of digital workspace. Played with ideas including an outline of the state of Wisconsin and then settled on the skyline of Milwaukee. Inspired by Robert Lenz’s The People’s Flag of Milwaukee design, I built the color palette in that direction. Chose a typeface. Presented the logo design.
Once the logo design was approved, I applied the logo to various formats and platforms including mobile, print, web and animated video.

I had big expectations that this logo would receive a lot of local and national attention. People would see this logo in print, online and at events. And then something happened between February and March.
Things began to slide sideways. By April, all events that featured this logo were cancelled. Print and digital ads were pulled. And those 50,00 visitors expected to materialize in Milwaukee this week. Well friends, let’s just say things didn’t go as planned.
The animated logo I designed was part of a presentation to an intimate crowd of business leaders at Miller High Life Theatre in February. And that is the last time it really sparkled and shined.
Disappointed? Yes. A little. But there are plenty of other design projects to work on.
Graphic design is funny that way. It is the most visible and the most invisible of trades.
Something in front of you right now was designed by some unseen modern peasant who worked long hours with short deadlines to launch a web site, create mobile app interface or digital user experience, design a slideshow presentation, pull together a single slate screen or lower thirds graphic for video and so on. Graphic design has multiple disciplines. Maybe even interdisciplinary.
Well-crafted graphic design may only get a glance. But that is all it needs to complete its function.

What do you do when you find a 15-year old sketchbook with at least two dozen blank pages at the end of it? This sketchbook was something used many years ago to compose page layouts ideas.
It may be that as a young graphic designer I required the use of pen, ink, and paper to organize thoughts and ideas before turning to the digital tool of computer and software to complete a magazine page layout. Or a book layout. Or whatever design project it was that I was working on at the time.
Even back then, a lot of creatives were skipping the hand-drawn phase of graphic design and moving to digital sketches. I was one of those designers too. It did not take long to adapt to digital sketches using Quark Xpress or PageMaker. External and internal clients did not understand these hand-drawn sketches. I quickly understood that these initial sketches were best served between fellow creatives. A form of pictorial shorthand.

Sketches using human figures engaged clients. A point of connection. Composing advertisements and editorial layouts was enjoyable. Even when it was poorly drawn it was pleasurable. It was exciting to explore and play out ideas on pages. To balance text and image. To push the elements toward asymmetrical tension.
Sometimes referred to as “mock ups” or “work ups,” these comps (jargon for compositions) often featured ad copy or editorial headlines that I wrote. I preferred writing my own copy rather than using dummy copy, greeking, or some other form of gibberish used to represent where text was to be placed in design compositions.
These sketches bring back a lot of memories. Projects completed. Projects that never were approved. Abandoned. Like the craft of sketching designs and ideas.

I needed something to prop up the office laptop computer in order to avoid a kink in my neck as I work on print and web design tasks. MacBook Pros are not ergonomically designed. An old keyboard was located. And then a Kensington trackball mouse. And an old, unbound sketchbook. That did the trick.
This work-from-home solution is not ideal. There are days when my children see that I spend most of the time reading and replying to emails, joining video conferences, and moving file icons across the desktop to various folders synched to cloud-based servers. Graphic design looks so different from the point at which I joined the trade. It is less tactile.
The national safe-at-home quarantine allowed me to build a wood desktop and a wood stand-up-desk solution for the laptop, keyboard, trackball workplace arrangement. And the 15-year old sketchbook? Well, paging through the collection of ideas and designs. . . after a long hiatus, I began sketching and drawing on the empty pages at the end of the book.

Tested a couple old brushes using a dozen watercolor half pans on illustration paper. Purchased the art supplies for a book cover illustration project a few years ago. Have not had the occasion to use them since then. Apart from recreational sketches and practice.

Painted some studies of graphic design advertisement posters from the 1960s. Muscle memory atrophied more than expected. How does the aphorism go? Either control the watercolors or they will control the painting. Some clumsy mistakes. A good test of skills. Not ready to paint a book cover illustration. But the exercise warmed up the muscles and mind to consider more opportunities.

Relocating to Wisconsin was done with such haste that I am still discovering unopened boxes of items. Some items I have not seen in years. One such discovery was a series of old sketchbooks.
A five-minute sketch of a landscape painting on display at an art museum. The composition captured, but not the details.

A loose sketch of a production of Shakespeare in the Park.

A 30-minute sketch of a roommate reading a magazine. That was back in the days before mobile phones, tablets and laptop computers.

When I flipped through the pages of these sketchbooks there was a mixture of despair and some other unnamed emotion. Is it possible to name every emotion? Is it necessary to catalog everything in the cosmos in hopes of gaining understanding? Or knowledge? Or wisdom? But I digress.
Each sketch had a story. The night at a downtown pub when I learned I was no good at billiards. After the first game, I enjoyed the rest of the evening by doing sketches. I remember the show at the art museum and the artist represented. The friends who invited me to see Shakespeare in the Park. And the rare moment a very charismatic roommate sat on the couch before jetting off to a concert or movie or date or some other activity.
A sketch is an exercise that precedes a painting. But these sketches never received the intended painting. Reportedly, Thomas More’s poems for Epigrammata began as a Latin translation exercise. If I view these sketches as lost paintings, I despair. But if I view these sketches as exercises, I am gratified.
The practice of sketching is an exercise and preliminary draft of an art object. Even today, I still sketch ideas and images. For example, I was asked to create a logo design for a business event.

After some discussion the request included the city skyline of Milwaukee.

Once a plan was in place, I quickly moved to a digital rendering of the logo design and colors. Securing a piece of stock illustration, I customized the vector image and crafted a logotype used to promote and represent the business event.

The pace of work is so fast, months go by without me realizing the value of the brand created. What took hours over the span of a few days, was on display on the front page of the newspaper and behind a representative from the Federal Reserve Bank in Chicago.

A few small three-inch square pen sketches became a huge display banner at a business event in Milwaukee. The practice of sketching is twofold: exercise and exhibit. The path to the 2019 Economic Forecast event logo and banner was a thousand unseen sketches. Page after page. Year after year. A lot of practice pieces that remain lost from view. But without them the objects that are visible would not have been created.

Discovered an old portfolio during spring cleaning. The book predates the iPod. Or, for those readers under the age of 20, the iPhone or Twitter. The design samples were probably created using an old Macintosh Quadra series. Or maybe a Macintosh LC II with an integrated Sony Trinitron display screen. Aldus PageMaker 5.0 was the software used for digital design page layout. Or maybe Adobe PageMaker 6.0 or QuarkXPress 3. Either way, the software had to be installed using removable media — 3.5″ floppy disks. No internet connection on the machines — unless you were an art director or lead graphic designer. Projects and tasks did not flood your email inbox. They were assigned by paper envelope work orders or creative briefs or landline telephone.

Each portfolio sample was mounted on black core matboard with spray adhesive. It was not that I did not own a classic black leather portfolio case with two handles and black filler pages and acetate covers. I did — and still do. But I remember being advised by someone in an ad agency to present work on boards. That way a client may spread the design samples out on a conference room table for a better examination.
Back in the early days of the digital revolution in design, a commercial artist needed to include a spectrum of work: page layout, photography, product design, illustration, package design, logo, branding, infographics and so on. As design technology advanced, the pervading question asked was, can you draw? A senior graphic designer at the ad agency where I interned had boxes and boxes of drawings for advertising campaigns. The paste-up boards featured his illustrations on the bottom layer with an acetate overlay for text and a top layer had written mechanical instructions for the printer. One of my goals as a young graphic designer — improve my illustrations skills.

The hardware and software during that period were rather primitive by today’s standards. Much of graphic design tasks veered toward desktop publishing. That consisted of typesetting blocks of text around images in a page layout. The cathode ray tube display screen became more of a designer’s interface than a drafting or light table. Within in years, the tactile connection between commercial artist and the art object were severed indefinitely.
Whether spoken or internalize, the mantra of young graphic designers in those days was adapt or die. The desire to rapidly assimilate to the new tech outweighed the intellect to consider the consequences. In the mid to late 90s I recall young designers often took full-time jobs in construction or sales to pay off student loans. The pay was better than design jobs. But when they tried to return to a career in graphic design a few years latter the advances in hardware and software were too much. For those of us desiring to be an art director in five years, creative director in ten and partner in 15 to 20 years, we took the low wages with the long term goal in mind.

There were no web sites in the mid 1990s where designers could download a free vector-based template of a t-shirt or book cover in order to showcase custom designs. I created all my own templates. Often on a rented Mac computer at Kinko’s that charged by the hour. Now the question remains. Do I recycle these samples? or store them in a museum — in the early period of digital revolution in design wing of the museum?

Wrangling pages of copy all day. Setting letters and words into rows and columns. Aligning headline copy and main body copy. Kerning. Leading. Placing an image — photo headshot of a person featured in the article. Assigning pagination to each folio.
Often I am too busy hammering out page layout designs and meeting a deadline for a press date that the elegance and beauty of each letter is missed. The leg of the letter K, the arm of the letter V, the shoulder of a lowercase N, the spine of the S become a swath of gray in a field of white space. The stoke of an A, the swash of a fancy uppercase B, the bowl of the letter D, or the counter — the closed space — of the letter O become a tangled forest of 6000 characters.
In a culture where everything seems instant and ephemeral, it is a delight to enjoy a timeless typeface inspired from a two thousand year old Roman edifice. If only for a few moments.

Type catalogs and color guide book circa 1991 and 2004. These artifacts of graphic design history turned up in the garage while I was searching for something else. These catalogs reminded me of a certain passion for the stories behind the creation of specific typefaces. As a young designer, I looked forward to receiving type catalogs from T26 and Émigré.
Émigré often featured text about what inspired the type designer to craft the typeface. For example, Frank Heine wrote in the catalog Various Types:
“I’ve always had a desire to design a typeface based on a Renaissance Antiqua. There are two reasons. First, the Renaissance Antiqua can be considered the prototype for most of today’s typefaces… Second, I am particularly attracted to its archaic feel,…”
I read those catalog pages the way, I imagine, a chef may read a sommelier’s writings on viticulture, enology, and food pairing.
A quiet love developed for the work of type designer Zuzana Licko. She created the typefaces Mrs. Eaves and Matrix II. Both typefaces were and still are my favorite typefaces to use in editorial projects.
If my digital tool box were restricted to only five typefaces, Helvetica, Baskerville, Mrs. Eaves, Matrix II and Gotham would be there. I thought briefly about Butler. But I know that is a passing phase. Ten years from now designed material that features Butler will look dated to this time period in the same manner that Copperplate of FF Trixie will always remind me of the late 1990s.

Ah, ye ole Zip disk[1][2] circa 1990s. Once the preferred removable storage device for young graphic designers — now, well, . . . these days you will have to scavenge Amazon[3] or eBay to locate a Zip disk. Then you will need to find a Zip drive that will connect with a USB port in order to salvage any data.
Somewhere between the days of floppy disks, magnetic tape and CD storage,[4] the Zip disk was a practical way to transfer files from art department to pre-press department.
There were deadline nights in the art department — back when Friends and Party of Five were on network television. I would scramble with the rest of the design team to print out press proofs for a project. Then we folded all the proofs and color separations into a FedEx Envelope or Box. Next was to save all related files onto a Zip disk —the QuarkXpress document file, native Illustrator and Photoshop files, and fonts — and pack that into the FedEx package. One of the design team was tasked with driving the package to the FedEx dropbox by 7 p.m. pick up.
When I shared this story with an intern several months ago she displayed a perplexed facial expression. I took for granted the evolution of systems and technology experienced during my career in graphic design. It is something she may never fully appreciate. She will experience an entirely different progress of technological applications as she begins her career in advertising and marketing.
I told her that on those press nights a few of us at the office would use it as an opportunity to grab supper together at a favorite Mexican restaurant. Or maybe catch a movie. Some nights we would go play bowling as a team or hang out at the Village Cafe downtown. We were a twenty-something tribe of professionals working in an industry that was rapidly changing.
Kind of a reward for putting in long hours, she commented.
Yeah, I replied.
I wanted to continue sharing details of those days during the digital revolution in design, but stopped. She will have her own stories to share about those days when everyone used flash drives to transfer data. And how easier it was to upload PDF files from a laptop or mobile device to the cloud.
I cannot help but wonder what will graphic design look like in twenty years?
NOTES:

From the graphic design history archive… Anyone remember doing advertising or editorial mockups using dry transfer lettering? Or the fact that mockups were expected to take several days. Not hours.
At the university where I received education in the art of design, I spent a lot of money purchasing packets of dry transfer lettering and Pantone triple nib markers. And I spent a lot of hours in the design studio developing the skill of paste ups and thumbnail layouts.

As I designed a multi-page layout project recently I could not escape the fact at how fast I was able to pull it together. The hand drawn layout thumbnails and non-repo blue line paste ups were not part of the process. Nor were there long days of sketches, dummied text, paste ups, Photostat machine, rubber cement, T-squares, proportional scale wheels and other essential pre-digital design tools.
Fortunately for me, I entered the world of advertising and marketing during the digital revolution in design. The design process for the multi-page layout project was exclusively digital — from concept to completion.
Instead of paging through thick, expensive design journals and other trade publications for color palette and typography and font inspiration, I visited a couple websites like Design Seeds[3] or Font Squirrel.[4] The color palette choice and font and photo selections were quick. That is the nature of the fast-paced environment of production work for a graphic designer.
Yet, last Thursday when the printed product arrived and I reviewed the freshly-inked pages, I was disappointed. The final printed product lacked the essence of human touch. At no point did my hand every touch the page. Everything was created by digital proxy. I can see the difference. Most designers see the difference. A careful observer may also see the difference.
NOTES:

Young creatives—back in the transitional years of the digital revolution in design—coveted Step-by-Step Graphics magazine. One reason, the price of the publication was expensive for university students. Not as expensive other trade journals, but college students did not have a lot of disposable income. The cost of art supplies ate up most of the budget. Another reason, there was one copy of the latest issue for twenty students. Magazine copies were placed in the fine arts building’s library. The main reason is obvious, university students devoured each issue in hopes of creating work inspired by the amazing artists and illustrators featured in each publication. That was the goal. Graduate and earn a living creating graphic and commercial art.
I used to enjoy reading articles in Step-by-Step Graphics magazine. The editorial content was one part inspiration, one part innovation and a healthy dash of technical craftsmanship. The periodical was the inspiration and trend source for many Gen X graphic design student. Of course, we were never called, labeled nor pursued as Gen Xers at the time. We were simply called students.
One memorable story—for me, at least—was the 1992 feature of a medical illustrator. There was a page devoted to perspective and painting—airbrush painting. What does a 30/60 prospective grid mean, and will I learn about it in this semester, I pondered many winters ago. I marveled at the color photos of the artist pencilling arrows on a perspective grid and drawing ellipses with a template. And all the tracing paper required to pull off one truly amazing image about how a pharmaceutical product responds to cholesterol molecules.
Rabbit trail. There used to be an old bookstore in Milwaukee’s downtown area that had back issue copies of Step-by-Step Graphics and other resources like Communcation Arts and Émigré. I bought these back issues and toted them back to university. Some of you may remember when Step-by-Step Graphics magazine’s cover logo design changed—sometime in the late 1980s—from the rectangle black box with “graphics” in script font under the words “Step-by-step” to the square reflection logo.
When I graduated, the digital revolution in design matured. The need for hands-on technical skills that I spent years learning dissipated as computer hardware and software flooded ad agencies and publishing houses. New digital skills were learned on the job. Learn quick or go hungry was the unwritten motto.
Step-by-Step Graphics magazine disappeared sometime around the appearance of the iPod. Today, if you are searching for pro tips on graphic design and illustration, you search for YouTube videos on the topic. Imagine the graphic design profession without the internet. Without YouTube. How did graphic arts and designers work before 2005?
Sharing this post[1] with you from nikography — plus my own story afterwards. Because graphic design is hard work.

i went to school for graphic design, and did not spend my nights getting drunk. instead, i worked my ass off, spent most of my outside-class time learning/trying/doing as much as possible, and then got an awesome job after graduating.
protip: if you’re lucky enough . . . to be in college, you should be spending all available time learning, trying, making things, messing things up, experimenting and READING. . . .
i didn’t waste a single day. and neither should you. build your momentum and go with it.
for the but-i’m-an-artist’s: you want money? learn a technical skill related to your field and get good at it. then get better at it. . . . just sayin’.
final note: i had a BLAST in college, and miss it like crazy. working hard does not mean no-fun-allowed, it means relax harder 🙂 [2][3]
—nikography
I had the unique opportunity to enter a graphic design career during the transitional years of the digital revolution in design (somewhere between the Upper Peasealithic and Macolithic periods). The university offered computer graphics classes during the final year of the academic program called commercial arts. The degree was catalogued as a bachelors in science (as opposed to a bachelors in arts).
All other graphic design classes were hands-on, analog, technical application of composition, typography, illustration, photography, color theory, and so on. And for that fact, I am grateful.
One afternoon, during critique of students’ work a professor called two of my classmates out of the room. Most of the students knew why. One of the two owned a personal computer (yes, this is back in the paleolithic days before wifi, laptops, and mobile phones). They did their copy layout (design jargon for arranging blocks of advertising text — usually Lorem Ipsum — on a page) using a personal computer and printer. Then they inked over the print outs and submitted their work. Or so the rumors went.
No one else in the class owned a personal computer and had to lay out the text for a three-panel brochure by hand using rulers, graphite and non-photo blue pencils and rubylith film for color overlays.
The professor had caught them cheating. They denied using a computer to do the text layout. Hushed conversation relayed that they were nearly suspended for the act.
The recollection of that afternoon seems so arcane and archaic. The level of craftsmanship and skill required to accomplish print layout work was demanding. Each design student spent hours a day in the studio working on each project.
It used to take weeks of hand-lettering and composing mock-up pages before submitting the design samples for ad director and client reviews. Now it takes me a morning to generate three design layout drafts of a two- to four-page project.
The digital revolution allowed for faster turnaround of design projects, but graphic design is still hard work. It is something I try to impart to interns and young designers.
If graphic design is not good, hard, rewarding work, than you’re doing it wrong.
NOTES:
“Design that communicates efficiently is typically more subtractive than additive.” [read more]
![DSCN6003[DSCN6002[sqr-basic-lomo-dusk-tilt]]](https://coffeehousejunkie.net/wp-content/uploads/2016/07/dscn6003dscn6002sqr-basic-lomo-dusk-tilt.jpg?w=560)
Very excited about a mentoring opportunity with the Boys & Girls Club of Greater Milwaukee this afternoon. Last October I volunteered and really enjoyed sharing my knowledge and experience of graphic design with the students.
Here are my notes on the five basic elements of a print advertisement.
A print ad includes other components (like, color, shape, logo, etc.), but these five elements are foundational to print advertising.

There was a time — somewhere around the Middle and Upper Paleolithic periods of graphic design — when all pre-press art files were saved to a 250 MB Zip disk, packed into a Fed-Ex overnight envelope and delivered to a Fed-Ex pick location.
Working for a weekly newsmagazine, I was the last person to see that package and its digital content before it travelled 384 miles to the press that printed the periodical.
On one occasion I had to deliver the package to the airport due to a late breaking election story. That was before Adobe Photoshop CS arrived. And sometime between versions of QuarkXPress 4 and QuarkXPress 5.
The magazine introduced a virtual private network (VPN) in 2003. This linked the headquarters with various national offices as well as the press that printed the publication.
Soon Zip disks became novel items that were relegated to the bottom drawer of a filing cabinet. Like the extinction of the Neanderthals, the Zip disk has completely disappeared from all graphic design and print production today.
This is the most read blog post this week. Thought I would share it with those who may be interested in reading about graphic design tips.
Color palette based on book cover design for the novel Blue Dollar
Wear the blue neck tie to suggest boldness and confidence. Wear the red tie for passion. Or so the conventional wisdom offers those business persons who are presenting themselves for a job interview. Color is important when designing books, posters, web sites, etc. Building an effective color palette takes years of experience in knowing the right color combinations that present contrast or harmony or various other arrangements.
Thanks to some online resources, creating a color palette takes only a few minutes. Here are four online tools to use in creating a customized color palette.
There is also a way to create a color matrix using Adobe Illustrator, but that’s a bit more involved and takes longer to explain. Here’s an example of what a color matrix looks like (see below).
View original post 17 more words

Since the publisher posted the following on Facebook last night, I guess it is alright to unveil a new book I designed:
Jordan Rice’s debut poetry collection, CONSTELLARIUM, a finalist for the 2015 Orison Poetry Prize, is now available for pre-order at a discounted price! Order now and be among the first to receive the book when it’s released in April.
“Constellarium is a bold announcement of a new poetic voice to be reckoned with. These poems make us stare down shame and celebrate transition, celebrate the body inside. Jordan Rice does not flinch from what society would have us try to look away from, instead she carefully constructs a book in which we are forced to reckon, layer by layer, with her being. Let us be thankful that such a voice exists, that it is brilliant and shattering, and here to take us all on her journey.” –Fatimah Asghar
The process of cover design is exciting. Especially when the title of the project is constellarium.
There are so many stories behind the cover design that would be fun to share. Like, for example, how the kidlingers enjoyed the image of cetus — how cetus does not look like any image of a whale they have ever seen in a picture book. And how the eldest kidlinger is writing a report about rhinos.
And how a species of rhino has been reported extinct. And we wonder if these old drawings are accurate. And that maybe the cetus represented in the book cover art is correct. But maybe that species of ceti (is that the correct nominative plural of cetus, Latin students?) is now extinct.
Maybe these behind-the-scenes stories are more interesting to me than you.
See if you can find cetus in the cover art by pre-ordering Jordan Rice’s Constellarium!
If you have a couple minutes, enjoy this video titled “Don’t tell designers how to do their own job. . .”:
http://fast.wistia.net
If you have seven minutes, please take the time to read Sacha Greif’s article “What Kind of Logo Do You Get for $5?”:
https://medium.com/@sachagreif/good-design-can-make-the-difference
NOTES:
[1] “What Kind of Logo Do You Get for $5?” by Sacha Greif, August 8, 2014, accessed September 12, 2014, https://medium.com/@sachagreif/in-the-past-couple-years-startups-have-started-realizing-that-good-design-can-make-the-difference-2fdeb90d390a
[2] In a LinkedIn poll, one user asked: “On Average, How Many Hours Do You Spend On A Logo Design Project?” The replies, to a discerning reader, revealed a great divide from amateur graphic designers (who replied two to eight hours) and professional graphic designers (28 to 72 hours). This is an excellent example of how graphic designers, art directors, and creative directors are pushed into an arena of Walmart-ized commodification of design services. “On Average, How Many Hours Do You Spend On A Logo Design Project?” by Derek, January 6, 2013, accessed September 12, 2014, https://www.linkedin.com/groups/On-Average-How-Many-Hours-2056001.S.201537324
[3] “Waitresses Stuck at $2.13 Hourly Minimum for 22 Years” by Jeanna Smialek, April 24, 2013, accessed September 12, 2014, http://www.bloomberg.com/news/2013-04-25/waitresses-stuck-at-2-13-hourly-minimum-for-22-years.html
[4] This is a bonus: “Americans Now Spend More Time on Facebook Than They Do on Their Pets” by Joshua Brustein, July 23, 2014, accessed August 22, 2014, http://www.businessweek.com/articles/2014-07-23/heres-how-much-time-people-spend-on-facebook-daily